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3ds max product design
3ds max product design









3ds max product design

At the end of this chapter, we will have a project modeling a table lamp product called "Atollo". Then we will also discuss 3D modeling concepts such as "Normal direction" and "Backface culling", etc. We will cover sub-object selection techniques. In this chapter, you’ll learn polygonal modeling techniques related to each of the sub-object types. Starting from the fourth chapter, we will focus on 3D modeling. You will learn how to use the "Scene explorer". In the third chapter, we will focus on scene management.

3ds max product design

You will also learn object selection, object transformation, and so on. In the second chapter, you will learn basic object operations such as how to create objects, and how to modify them. You will learn different ways to navigate the viewport and utilize the display settings. In the first chapter, you will be introduced to 3ds Max's UI. There are a total of 13 chapters in this course outside the introduction chapter. But, just to give you a quick overview of what you will learn. For more detailed information, you can check the curriculum section.

3ds max product design

There is just too much to cover in this short description. You will learn a lot of things in this course. The curriculum is carefully crafted so you can master 3ds Max quickly and yet seamlessly. So if you have never used 3ds Max before, don’t worry, because the lessons at the beginning of this course are designed just for you. This course is designed for beginners to intermediate-level users. Including different techniques of 3D modeling, composing materials and textures, and in-depth UV Unwrapping techniques. In this online course, you will learn the fundamentals of 3D skills using 3ds Max.











3ds max product design